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Passin Through
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Posted - 2007.08.22 20:35:00 -
[1]
Edited by: Passin Through on 22/08/2007 20:35:17
Originally by: Paddlefoot Aeon train Starbase Defence Manager to at least level 3.
In order to shoot cruise missles or be able to hit anything with arty you need to train specific gunnery skills. Are you saying you don't need to? Or is the above needed in addition to all the other specific gunnery skills?
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Passin Through
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Posted - 2007.08.22 21:01:00 -
[2]
Is there any particuar type of gun that is better then the others? I've read that 250mm railguns don't track well. Are there better medium type guns to take out BS's then other types? Are cruise missles better then medium guns? What about smaller type guns for taking out inty's? Are beams better or other types?
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Passin Through
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Posted - 2007.08.23 17:04:00 -
[3]
Originally by: Paddlefoot Aeon controlling POS guns is as much of a revolution to POS warfare as "focusing fire" on a primary target was to PVP.
POS's were known to unlock after a minute or so and move randomly on to another target.... never allowing you to fully kill something off.
Are you saying that this has been fixed? (Thanks for all your responses BTW)
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Passin Through
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Posted - 2007.08.23 21:34:00 -
[4]
Originally by: Carniflex This skill is disabled in hi sec. Takes Anchoring lev 5 as pre req. and is rank 7 skill.
So your POS can be attacked in High Sec and you can't defend it?
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Passin Through
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Posted - 2007.08.24 17:01:00 -
[5]
Thanks for all the great answers.... I think these will help alot of people new to POS's.
One other question: I've heard about the POS going into reinforced mode and nothing can be anchored at that point or unanchored. (I believe) But what exactly causes it to be in reinforced mode? Is it after you have been attacked? Is it after your shields go below half?
At what point can you no longer online batteries to help protect your POS?
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Passin Through
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Posted - 2007.08.24 21:21:00 -
[6]
I vaguely remember some time back a post with a very cool diagram about where to place the shield hardeners in relation to the front of the POS and where to place the various batteries around the POS for optimum coverage. Is this still an issue or was it changed recently?
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Passin Through
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Posted - 2007.08.28 00:36:00 -
[7]
This is more about tactics: Can defending ships move just outside the POS... shoot for a time while their shields are going down and then move back into the POS's shield protection so as not to be killed off? Sorta like pop out... shoot once or twice and before you can be targeted and killed turn around and break the lock once inside.
I'm going to assume that they can.... which makes the defense of the POS so much easier.
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Passin Through
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Posted - 2007.09.05 20:41:00 -
[8]
Originally by: Paddlefoot Aeon ...the POS enters a reinforced mode, where the POS becomes invulnerable. Any module that requires CPU will go offline, however modules that require only GRID will stay online. Also, thanks to a recent patch, you can anchor and online modules that don't require CPU while a POS is reinforced.
This is in direct contradiction to what another person has told me. They have said that once you go below 50% shields you cannot anchor nor online batteries.
Would anyone be able to verify that this is the case? Would anyone have the link that shows this patch information?
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Passin Through
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Posted - 2007.09.07 19:19:00 -
[9]
It looks like they have a new battery called Cynosural System Jammer. If it is what I think it is... it will make it impossible for any Capital Ships to jump to the moon where a POS has this active. Is this the case? Is this battery also placed on outside of shield which means it can be taken out.
And if so then you can offline the larger type batteries meant to take out Capital ships... at least till they kill it off with BS's.
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Passin Through
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Posted - 2007.09.13 19:31:00 -
[10]
The Sentry Gun Settings Screen on my POS has these settings:
Attack if standing is lower then ____ Attack if security status is below ____ Attack if our standing is dropping Attack if other security status is dropping Attack if aggressed Attack if at War
Now the bottom two are no brainers.. and should be checked. But what are the others used for? And how do you get the POS to shoot at people outside the Alliance only, even if those within have a low sec standing?
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Passin Through
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Posted - 2007.09.17 21:11:00 -
[11]
Originally by: Paddlefoot Aeon Attack if standing is lower then --> 0.1 <-- , will shoot all those who are neutral to your corp... so it will only keep your friends safe :)
Worked like a charm....
Did this and brought in an alt in a 4,000 kps MW'ing frigate and was targeted in 3 seconds... shields gone in the next three seconds... armor gone in next 3 and dead after that. Dread Gurstas Small AutoBattery FTW.
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Passin Through
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Posted - 2007.10.03 17:15:00 -
[12]
I thought of a reason to use coupling arrays in a complex reaction setup. (this has to do with defensive setup of POS)
If you are using coupling arrays they hold 1400 units. This is 14 hours that they can supply the reactor before needing to have the silos back online.
So let us say that you come under attack. You can offline your silos and that gives you 1500 extra cpu if you doing a three complex reaction setup or 2000 cpu with the 4 silo complex reaction setup. You can then online a whole boatload of missile batteries and ecm/ewar batteries.
This give you 14 hours of uninterrupted manufacturing before you need to fill the coupling arrays up. The point of them attacking your POS is to either kill it or to stop or mess up your manufacturing capability and by using coupling arrays you can stop one aspect of their attack.
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